Rage of Mages 2 [cheats updated]
Press [Enter] at a game map and
type ##Coward or #Coward, then type one of the following cheat codes:
#create(any number)gold
#modify self+god
#modify army+god
#killall
#pickup all
#event (any number)
#modify self+spell
#modify self+spells
#modify army+spells
#modify army+spell
#killall
#kill all
#pickup all
#show map
#hide map
#victory
#event (Unit conversations)
#create (ITEM FROM LIST)
Use with create:
Very Rare Crystal Two Handed Sword
Very Rare Crystal Long Sword
Very Rare Crystal Two Handed Axe
Very Rare Crystal Axe
Very Rare Crystal Mace
Very Rare Crystal War Hammer
Very Rare Crystal Pike
Very Rare Crystal Morning Star
Very Rare Crystal Cuirass
Very Rare Crystal Plate Bracers
Very Rare Crystal Amulet
Very Rare Crystal Ring
Very Rare Crystal Plate Helm
Very Rare Crystal Plate Boots
Very Rare Crystal Scale Gauntlets
Very Rare Dragon Leather Large Shield
Very Rare Dragon Leather Small Shield
Very Rare Dragon Leather Boots
Very Rare Dragon Leather Helm
Very Rare Dragon Leather Bracers
Very Rare Dragon Leather Gauntlets
Very Rare Dragon Leather Mail
Mage Items
None Gloves
None Robe
None Cloak
None Shoes
None Dress
None Cap
None Cape
None Hat
Unknown Codes:
#kill
#kill cheaters
#modify self+knowledge
#modify army+knowledge
#summon hero
When on a game map press the Enter key to bring up the flashing prompt
in the lower left corner of the screen.
Then type either ##Coward, or #Coward, depending on which version
of ROM2 you are playing.
This will enable the use of any of the following codes until you restart
or reload.
Summoning Monster Allies
Press the Enter key, type any of the following, and press the Enter
key again.
#summon Squirrel
#summon Wolf
#summon Turtle
#summon Spider
#summon Ghost
#summon Necromancer
#summon Ogre
#summon Troll
#summon Succubus
#summon Dragon
So, to summon a Dragon, type the following at the prompt: #summon
Dragon Then press the Enter key again. You now have a Dragon Ally.
How to make magic items.
Scrolls:
Press the Enter key, type any of the following, and press the Enter
key again.
#create Scroll Spell_Name
So, to create a scroll of Invisibility you would type: #create Scroll
Invisibility
The more powerful spells require a slighlty different code.
#create SuperScroll spell_name
So, to create a scroll of Fire Ball you would type: #create SuperScroll
Fire_Ball
Magic Weapons, Armor, and Staves.
They all follow the same basic template.
If an Item is made of Wood, it either has no prefix, or it's prefix
is uncommon.
Steel is Uncommon.
An item that is Mithral, or better, is Very Rare.
The formats are: #create rarity material item
{spellcast=spell_name:spellstrength}
and #create rarity material item {modifier=modifier strength}
The best way to explain this is by showing examples.
To make a Crystal Long Sword that Drains Life.
#create Very Rare Crystal Long Sword {castSpell=Drain_Life:27}
This will create a Crystal Long Sword that Drains life when it hits.
The Damage of the Drain Life will be equal to that cast by a Mage
with a skill of 27 in Astral.
Extra enchantments are separated by commas with no space after them
To make the same sword, but have it also do 7 extra damage.
#create Very Rare Crystal Long Sword {castSpell=Drain_Life:27, Damage=7-7}
To make a Staff of Fire Ball:
#create Uncommon Wood Staff {castSpell=Fire_Ball:33}
The Damage of the Fire Ball will be equal to that cast by a Mage with
a skill of 33 in Fire.
To make a Crystal Plate Cuirass that provides extra Body, and more
Absorbtion:
#create Very Rare Crystal Plate Cuirass {Absorbtion=5,Body=7}
The armor will have +5 Absorb, and give +7 Body to the wearer.
To make an Adamantium Crossbow that Drains LIfe:
#create Very Rare Adamantium Crossbow {castSpell=Drain_Life:35}
The Damage of the Drain Life will be equal to that cast by a Mage
with a skill of 35 in Astral.
The modifiers I have tested so far are:
Absorbtion
Speed
Spirit
Astral
Damage (note that 7 damage is written as Damage=7-7, while everything
else is Modifier=7. Damage is written differently for some reason).
The spells I have tried are: every spell with the words separated
by an underscore, and the first letter capitalized.
So, it's not fireball, it's Fire_Ball.
Spell Power(the number after the colon) I have tested from 1 to 99.
Notes:
All codes are case sensitive.
The maximum number of enchantments I have tested is two.
If the code is not perfect, it will either fail, or create a nonmagical
item that will crash the game when equipped. Properly enchanted items
never do this.
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